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41. Armageddon, Apoc, Scorp, or Raven?????. - in Ships and Modules [original thread]
For level 3 missions (if you want to use a bs) - geddon everytime. Lvl 3 missions are not that great a challenge in a bs, and don't (usually) require much of a tank. As such, the best approach is simply kill everything as fast as possible. For tha...
- by Toran Mehtar - at 2005.03.01 16:26:00
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42. Making money with a BS - in Ships and Modules [original thread]
I hear good things about using the typhoon as a lvl 4 mission runner. 4 sieges + lots of drone + good armour tank makes life quite easy.
- by Toran Mehtar - at 2005.02.28 12:14:00
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43. Mega Pulse Damage - in Ships and Modules [original thread]
I'd recommend getting some better heatsinks, and trying different crystals. Heat sink IIs would be best, however I think there are some cheap skadis on sale in Kador ( ) if you don't have the cash/skills for tech II. I find UV crystals work nicely...
- by Toran Mehtar - at 2005.02.24 13:12:00
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44. Mega Pulse Damage - in Ships and Modules [original thread]
Without talking about skills, there are two main things to consider. 1. Heat sinks. If you hear of big hitting megapulses, then there are probably a few heatsinks in the lows. Personally I always try to fit at least one heatsink if possible. 2. ...
- by Toran Mehtar - at 2005.02.24 12:56:00
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45. Web nerf??! - in Ships and Modules [original thread]
Originally by: DrunkenOne how about ccp fixes the KNOWN problems that everyone is complaining about instead of making up and fixing "problems" that NO ONE was complaining about? I guess everyone just got bored of asking for EW changes, ...
- by Toran Mehtar - at 2005.02.17 16:50:00
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46. corvetts - in Ships and Modules [original thread]
How about we just fix cruisers so that they aren't simply target practice for battleships ?
- by Toran Mehtar - at 2005.02.17 16:46:00
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47. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: Lallante Sort out all the "dual" weapons, BECAUSE NOONE USES THEM Assuming you mean Dual Heavy Pulse + Beam, nobody uses them not because they're crap, but because it's way too easy to fit a full rack of mega pulses witho...
- by Toran Mehtar - at 2005.02.17 16:42:00
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48. Web nerf??! - in Ships and Modules [original thread]
Somebody help me decode the stickies: Are we getting faction specific webs, or is that just for scramblers ?
- by Toran Mehtar - at 2005.02.17 11:56:00
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49. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: CCP Hammer An example would be the 8km range increase of the mega pulse is actually a 2km increase on the medium pulse. Yeah, and 4km to the heavy pulse Ah well, it's about time my beams got to come out and play anyway...
- by Toran Mehtar - at 2005.02.17 11:53:00
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50. doh..what's that?? - in Ships and Modules [original thread]
Is that not what large armour rep powergrid used to be before the major changes a while back ? Considering that named tech II was abandoned even before then, I assume this is simply a case of out of date information. Actually, considering that th...
- by Toran Mehtar - at 2005.02.17 11:07:00
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51. I feel for the Frig/ceptor pilots CCP strikes again - in Ships and Modules [original thread]
Originally by: mahhy Also, regardless of the number of threads about MP's has anyone actually seen anyone from CCP say "we're gunna look at / nerf MP's"?? Oveur stated in a thread over in general discussion that Hammer was 'looking at p...
- by Toran Mehtar - at 2005.02.17 11:01:00
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52. MegaPulse modification Proposal - in Ships and Modules [original thread]
Sorry, but there is a fatal flaw in your argument. The single fact that shows how mega pulses are too good is that they are used in preference to mega beams: Your suggestion would have us nerf both. Yes mega pulses do a lot of damage, but the da...
- by Toran Mehtar - at 2005.02.17 10:56:00
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53. HAC availability - in Ships and Modules [original thread]
The problem is that although the number of bpos is increasing, and therefore the number of ships being produced is going up, the number of people training for them and now able to fly them is going up even faster. I blame all the noobs flying ass...
- by Toran Mehtar - at 2005.02.17 10:31:00
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54. Save the pulselasers! - in Ships and Modules [original thread]
Anyone else getting deja vu ? It seems like only the other day I was posting in a 500+ post thread on the mega pulse, and now we have another one at 8 pages already. Tbh, it's turning into the new 'ore theft', everybody has something to say on t...
- by Toran Mehtar - at 2005.02.16 12:05:00
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55. Save the pulselasers! - in Ships and Modules [original thread]
Originally by: F4ze Mega Pulse Laser has more tracking than my Medium 250mm Railgun....and that is plain wrong. So ? It also has a sig radius modifier, making your argument pretty much irrelevant.
- by Toran Mehtar - at 2005.02.15 17:01:00
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56. Save the pulselasers! - in Ships and Modules [original thread]
Mega pulse range down from 28km to 20k Radio & Microwave crystals 'fixed'. That's all that is needed. It will be annoying to have to train beam specialisation aswell, but at least I'll have a realistic choice to make.
- by Toran Mehtar - at 2005.02.15 15:29:00
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57. Heavy Cruisers vs. Battleships - in Ships and Modules [original thread]
Once you've flown HAC, you won't look back
- by Toran Mehtar - at 2005.02.09 22:57:00
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58. Wishful thinking for the Retribution... - in Ships and Modules [original thread]
Right, I'd just like to make a few points for all those people who are clueless about the retribution. 1. Fifth turret slot. Okay, so the utility slot is useless, but how would a fifth slot help ? To put in a fifth turret, I need more grid, unl...
- by Toran Mehtar - at 2005.02.07 16:18:00
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59. Autocannon or Howitzer? - in Ships and Modules [original thread]
This is not a matter of which is best, but of which you prefer and what skills you have. Generally, artillery is less likely to get you killed, but that doesn't make it best. Whichever you go for do not just build a set up then choose whether t...
- by Toran Mehtar - at 2005.02.07 12:37:00
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60. Idea about hybrid ships and damage mods - in Ships and Modules [original thread]
I am of the opinion that versatility is its own reward. If you want an all-out stacked damage dealer then fly one. If you want a ship that gives you more option in combat, then you can do that too. Just don't expect to have flexibility and uber-d...
- by Toran Mehtar - at 2005.02.07 11:41:00
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